Students in our human-computer interaction graduate program presented several sessions at Quest, many related to video games and learning. Among them:
Dan Young showing his project to have NAO robots perform Waiting for Godot to learn more about programming robot movement and simulating human actions.
Randy Belcher and Dan Cutler, with help from an audience volunteer, show the large amount of data one can obtain from the Xbox Kinect. They are using it to study body language and emotion. An audience member described it as "amazing ... potentially revolutionary" in possibly helping autistic children.
Joshua Farrell discusses his research of what motivates people who play video games, with potential implications for game developers and marketers.
Kevin Graham demonstrates the Rocksmith guitar-instruction system. He also talked about how studying it could shed lighting on electronic learning aids.
You can also see a video of Graham rocking out during his presentation.