(NOTE: This is one of those blog entries that I probably should’ve started working on much, much sooner. Perhaps one could consider this a testament to the amount of adventures I’ve been having as of late?)
As I write this, I’m not currently in Oswego. Or in New York State. Or even on the North American continent.
Nope, right now I’m in the middle of a semester abroad at Kansai Gaidai University in Hirakata-shi, Osaka, Japan. I’m only halfway through the semester, and I already have found it to be the most worthwhile experience of my entire life. This is the realization of a dream I’ve had since I was in middle school (and probably even before that), and is the culmination of over a year and a half of diligence, hard work, and perseverance.
I’ve got so many stories to tell about my adventures thus far in Japan that I’ll need more than one post to talk about them. But first, let’s talk about two things that have been fundamental in making this even possible in the first place: choice and responsibility.
This is my senior year. I plan to graduate in May, which means I have a little over a semester and a half before I’m expected to go out into the “real world” so I can “make something out of myself.”
As a Creative Writing major, I get a lot of comments from people asking me what I plan on doing after undergrad with that kind of degree. These comments often have a somewhat derogatory tone to them, as if I’ve somehow wasted all my money on something completely worthless.
Now, this is the part where you’d probably expect me to say something along the lines of, “The Creative Writing major is actually super-versatile, thank you very much,” and then drone on and on about how I could be a technical writer or a PR manager, both of which are rather profitable jobs.
Fortunately, that’s not what I’m gonna do. Instead, I’ll tell you the absolute truth.
The truth is, I don’t know what I plan to do outside in “the real world.” I sure as hell don’t want to spend my life rotting away inside a cubicle at a job I hate just because somebody else told me to. That’s not me; it’s not my kind of environment. Sure, it’s secure, but it’s also boring as hell. As Joseph Campbell (whom I’ll probably get to talking about in a later post) once said, “There is no security in answering the Call to Adventure. Nothing is exciting if you already know what the outcome is going to be.”
Now, where does Japan come into all of this?
Well, it’s simple: I’ve wanted to go to Japan since I was a little kid. Over the years I’ve heard a variety of people say a variety of things about the variety of reasons why it would be impossible and/or stupid to go to Japan.
“It’s too expensive.” (Nah, it wasn’t really.)
“Someone like you wouldn’t survive a week over there.” (Try eight. And counting.)
“You’re too stupid to get into a university over there.” (Honors Program with a 3.3 GPA.)
“What’s the point? You’ll just end up owing boatloads of money over nothing.” (See below.)
“Stop being irresponsible, Tom. Just graduate and get a job like everyone else. Worry about Japan later.” (Again, see below.)
Well, if this post is any indication, in the end I didn’t listen to them, and I’m so glad I chose not to. The truth is, this semester abroad wasn’t just the best decision I’ve ever made, but the most NECESSARY, as well. I’d been exposed to too much cynicism to that point, and I needed to break free.
[*cue minor tangent*]
You see, I hate cynicism. It’s probably one of the worst qualities to find in a person, as it more or less translates as a sign of laziness and apathy (which are two equally terrible character traits). I especially hate when I hear my fellow classmates back home (many of whom are juniors and seniors) whine and moan about how “the last four years have been worthless” and “I still don’t know what I want to do with my life” and “[Insert name here]’s got a degree in [Insert Liberal Arts major here], so he’s gonna be flipping burgers when he gets out of here.”
Here’s the thing: people who say that kind of stuff seem to have missed the point of college; they act like all they need to do is attend class during the week and party during the weekend and they’ll somehow magically figure out who they are and what they want to do. They neglect opportunities like study abroad or clubs and organizations, saying that they’re just a waste of time. School is work, and to them, work should always be separate from play.
And then when they realize they were wrong, they blame it on their parents and other adults who told them that getting a degree was the only important part of their college education.
They couldn’t be more wrong.
See, the thing that so many of those cynical students seem to forget is that college is about learning to make your own decisions, as opposed to following the will of someone else. Thus, whining about how you gained nothing from college is a sign that you didn’t learn how to think for yourself. That’s a skill you often can’t fully learn how to use in a classroom setting; you can only apply it there. You have to learn about yourself and the world around you by actually getting out and being there.
[*end minor tangent*]
Which is where I turn once again to my experiences in Japan. I’ve known for a while that I probably won’t become a full-time writer; for one thing, it’s been hard to come up with something original, and for another, I have a rather short attention span that makes writing for significant length of time somewhat difficult. (Which is why it’s actually kind of weird that this post is as long as it is…)
[*cue another minor tangent; don’t worry, kids, it’s all relevant in the end*]
But I do know one thing: I love stories. I love telling them, I love reading them, and I love learning about how they work. And I also love games; playing games, talking about games, and learning the science behind games.
And I know that I can take these two bits of knowledge and tie them together. And I know that by tying them together I can see the world from an entirely different perspective. And from that perspective I can find things to do and make that can change the world as we know it. Things that take my creative writing and cognitive science backgrounds and turn them into the impetus behind a force of good.
Knowing that, I feel there’s only one choice I can make, because I have a responsibility to myself (rather than to the people around me) to do something extraordinary with my life.
And the best way I can think of is to pursue cognitive video game studies in graduate school.
[*end minor tangent*]
Now, I know what you’re thinking: Man, does that Tom Kline likes his tangents. But trust me when I say that this all ties together rather nicely.
Because when I first came to Oswego as a freshman, my parents and high school teachers had already told me that I had a responsibility to study what interested me, because in doing so I’d learn to appreciate the gift of choice that came with that opportunity. And so I became a Creative Writing major and Cognitive Science minor, and somehow ended up in Japan.
There, we’re back on track.
Now, having finally come to Japan, I’ve been rewarded for my self-faith and conviction by being granted so many other opportunities while being here. My birthday, September 19th, was the day of the Jugoya full-moon festival in Kyoto, and I got to go to a celebration at Shimogumo Shrine. That night, the full moon was said to be the prettiest full moon of the year (in contrast to a similar festival in May, which is said to be the most powerful full moon of the year).
What’s more, I spent the next four days in Tokyo for the Tokyo Game Show 2013, which was an industry expo similar to E3 (the Electronic Entertainment Expo, held every summer in LA). Unlike E3, however, the last two days of TGS are open to the public.
While I was there, I got to play a bunch of crazy games that might not even come out in America.
And my favorite part of the trip was getting to meet a bunch of independent game developers. These are two-and-three-man studios who come together to make games on their own terms, free from any corporate meddling. They often make more avant-garde games with interesting mechanics that in turn can influence the rest of the games industry.
Here’s me with the guys at VisionTrick, who are working on a game called Pavilion for the PS4 and PS Vita. There’s an interview with them that I’ll post soon. They were pretty awesome.
And here’s me with Henry Fernandez and his brother, who are working on FluffEaters, a mobile game for Android and iOS devices. An interview with them should also be going up in the near future:
It’s great to talk to these developers because they operate on a more easily-approachable level; they make games, but they’re not Shigeru Miyamoto or Cliff Blezinski (from Nintendo and Epic Games, respectively). You can go up to them and talk about game design and playing games without feeling like you’re speaking to a suit (or, in the cases of Miyamoto and Blezinski, a legend). In a way, these guys are artists who are making their dreams come true by creating something unique for others to experience and interpret and learn from. They could’ve gone and become businessmen, rotting away at a job they hate, but instead they decided to do something awesome with their lives.
Thus, we’re not really different at all: I love games, they love games. I’m in Japan at the Tokyo Game Show experiencing the insanity that occurs within, and so are they. And most importantly, I’m here because I never gave up on my dream, and neither did they.
That week alone was one of the greatest and most life-changing periods of my entire life. And none of it could’ve happened (or at least, not to the extent that it had) outside of Japan. If I hadn’t made the choice of going to Japan now while I’m still an undergrad, I’d be letting down so many of the people who got to where I am today.
But that, friends, is a story for another time. Until next time, stay tuned for more coverage from the Land of the Rising Sun!